Explore Toolbag’s powerful real-time raster and GPU-accelerated ray-traced rendering. There are times I wanted it because it had some easier way of doing things. Marmoset Toolbag : Unified baking, texturing, and rendering tools make Toolbag the cornerstone of every 3D artist’s workflow. That's how I use it at work in any case and at home I have Maya, Zbrush and Marmoset so I've never needed it.
#MARMOSET TOOLBAG 3 FLUID SOFTWARE#
With Keyshot, that's pretty much it.īecause it's such a focused tool I see it mostly used by people who either already own 5-10+ piece of 3D software and select the tool for the job, or when you need to do a lot of one thing quickly. I list all those options to make a point: all of those pieces of software can do renders but all of them have lots of other features too. You could even consider UE4 if you're doing real-time, it's not setup for a portfolio rendering workflow but you can do it. Marmoset works of course, though it won't get quite the same quality.
![marmoset toolbag 3 fluid marmoset toolbag 3 fluid](https://i.ytimg.com/vi/CgP9OFWItjo/mqdefault.jpg)
You can do renders and lighting in Zbrush too, it's not a simplified workflow. It'll be slower but actually have more features if you do it Maya, you can choose your rendered renderer then too.
![marmoset toolbag 3 fluid marmoset toolbag 3 fluid](https://www.marmoset.co/wp-content/uploads/2018/03/nmbake.jpg)
If you've got an entire portfolio's worth of 3D models you're trying to render out because you're applying for a job tomorrow then absolutely Keyshot is the way to go.īut what you can do in Keyshot you could of course do in a lot of other programs. I think Keyshot has it's place for people who want to do something specific very quickly.